Version History
Here you can find the changelog of Invasion of Poland since it was posted on our website on 2016-10-05.
The latest version is 5.8.2.0 and it was updated on soft112.com on 28 March, 2024.
See below the changes in each version:
version 5.8.2.0
posted on 2024-03-21
+ War Status: Includes the amount of hexagons seized/lost in the previous turn
+ Extra MPs in the quiet rear area revamped: More aligned with other games
+ Setting: Flip saving a failsafe copy of the present game ON/OFF (try OFF for ancient phones)
+ Fix: Movement arrows (showing past movement) might be over-sized on certain resolutions
+ HOF refreshed
version 5.8.0.0
posted on 2023-10-09
+ Airforce can use MPs to prepare for the next sortie to make it more efficient
+ Each general alters between offering call-for-support or sabotage action
+ Each general alters between offering build airfield or build hospital action
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ MP cost of requesting mines goes up by 1 for each 20 mines in play
+ 40 UNDOs
version 5.7.0.0
posted on 2023-08-17
+ Setting: Make support units to be at higher/lower initial selection priority when using NEXT button
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ Units that will get a combat bonus from the selected General marked with black-and-white edges
+ Building hospital/airfield requires at least 90% of the province to be under your control (varies by difficulty level)
+ Bigger Status Line at the bottom of the screen
+ More memory for the resources
version 5.6.6.0
posted on 2023-07-07
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap) (UNIT SELECTION segment of Settings)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ AI: Trying to reduce excessive tactical-task-switching
+ More initial TMPs
version 5.6.4.0
posted on 2023-05-29
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it
+ Simplified Shield-styled city icons
+ Number of UNDO-actions increased to 20
version 5.6.2.0
posted on 2023-04-25
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 5 percent of it
+ AI: More comprehensive situation assessment before attacking over rivers
+ Stats include length of the front-line (divided by two)
+ HOF cleared from the oldest scores
version 5.6.0.0
posted on 2023-01-08
+ Added Polish Legions unit type
+ Remodeled the Polish cavalry OOB (Order of Battle)
+ Dugouts will from now on be available via Build Dugout action by a general (this option alternates by turn/general with Operation Movement action on the menu)
+ Stats show total travel by ground combat units per turn
+ When MP or HP resource selected, eligible units will have yellow edges
+ Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any)
version 5.5.2.0
posted on 2022-02-21
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ AI artillery might escape capture
+ AI: Improvements in front line coherence
version 5.5.0.0
posted on 2021-10-16
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon
+ New province borders. Settings: brightness & width
+ Percent of how much the player controls of the province currently on the screen drawn on grey box
+ Number of VPs player controls & amount required drawn on yellow box
+ New default background: solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Brightened darkest icons
+ More Tactical Routes
version 5.4.0.2
posted on 2021-06-14
+ Fix: Less-Units feature not working on some devices
+ Setting: Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ General: Action: Build Hospital (from now on hospitals via General)
+ Each unit tracks the number of hexagons they move
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear/cities more
+ More Tactical Routes
+ HOF cleanup
version 5.4.0.0
posted on 2021-03-29
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ General: Action: Build Hospital (from now on hospitals via General)
+ Each unit tracks the number of hexagons they move (shown at Unit Info/Tally)
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear/cities more
+ More Tactical Routes
+ HOF cleanup
version 5.2.3.4
posted on 2020-11-25
v5.2.3
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Documentation: Updates and typo corrections
+ Smaller Application Size
+ AI refinements
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Slovak Divisions ON/OFF
+ Separated German and Polish Mountain Divisions into their own unit types
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
version 5.2.3.0
posted on 2020-09-30
v5.2.3
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Documentation: Updates and typo corrections
+ Smaller Application Size
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Slovak Divisions ON/OFF
+ Separated German and Polish Mountain Divisions into their own unit types
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
version 5.2.2.0
posted on 2020-06-06
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Slovak Divisions ON/OFF
+ Separated Mountain Divisions into their own unit types
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
v5.2
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn ON-OFF setting
+ Setting: Show minimap during AI move phase ON/OFF
+ Unit Tally includes HPs lost by bombardment-barrage
+ Yes-No confirmation on Disband action
+ Bigger flags on units
version 5.2.0.0
posted on 2020-03-04
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Bigger flags on Polish unit icons
version 5.1.4.0
posted on 2019-12-15
v5.1.4
+ Added flags to Polish and Slovak units
+ Yes-No confirmation dialog on Disband action
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round III
v5.1.2
+ Setting: Size option for Movement Arrows
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
version 5.1.2.0
posted on 2019-10-01
+ Setting: Size option for Movement Arrows
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
version 5.1.0.1
posted on 2019-09-05
+ Unit Tally includes list of units with most battles
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Setting: Turn minefields on/off
+ Increased max minimap size to 20
+ HOF cleared from the oldest scores
version 5.0.0.0
posted on 2019-03-15
+ Added enemy Artillery and Generals (new games only)
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General is selected the combat unit which would receive MPs have blue border & MP marker
+ When General is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Unit Tally includes HP losses for each unit type
+ New yellowish old map background #22
+ HOF cleanup
version N/A
posted on 2018-02-18
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: More bonus from repeated attacks against the same unit
+ Mechanized units might lose 1 MP due to cold during winter
+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Campaign: Early and late scenario behavior refinements
version N/A
posted on 2016-10-03
v3,+ Setting: AMOLED/LCD,+ General: Actions: 4 different actions,+ Animation speed or turn OFF,+ Vibrate on unit move,+ Chance for combat draw,+ Immersive Mode,+ End Turn warnings,+ New resource: Mortars,+ Assign HP/MP:The less HP the lower the area limit,+ EN marker replaced with red border on encircled unit,+ War Status & Stats show Attacks during AI move,+ The same unit cannot get HP twice in a row,+ AI better handling of encirclements,+ Build Airfield resource,+ 120 new quotes,+ Added Storms